Sep 30, 2005, 01:52 PM // 13:52
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#321
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Netherlands
Guild: The Heroics
Profession: N/Me
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I think its great, especialy the skill bars.
Awesome update, just like all the others ^^
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Sep 30, 2005, 01:56 PM // 13:56
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#322
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Ascalonian Squire
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Quote:
Originally Posted by Ollj
hillarous how many players here demonstrate to delete their character just becaue one , maybe 2, of its skills got slighly changed.
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Excuse the profanity, but that's bullshit in my case.
Mantra of persistence was the backbone of ANY illusion mesmer. I am now forced to recast MoP every 30 seconds. 15 energy every 30 seconds. I can no longer bring any elite illusion skills anymore because I'm forced to waste my elite on energy regain.
I can't even begin to understand why the illusion line, the most underused mesmer line, would have to take such a devastating hit with the nerf bat.
I can no longer effectivly play a pure illusion build. I'm forced to become a domination mesmer. Great, I get to babysit and interrupt monks and elementals.
Thanks Anet.
Last edited by Teh Monkeys; Sep 30, 2005 at 01:58 PM // 13:58..
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Sep 30, 2005, 01:57 PM // 13:57
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#323
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Jungle Guide
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
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Quote:
Originally Posted by Teh Monkeys
Well, so much for illusion magic. What I don't get is why. Why on earth nerf illusion mesmers? Wasn't one punch in the stomach enough?
Great, now Anet is basicly forcing me to go babysit casters.
*deletes mesmer*
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How funny! I usually have to save a warrior's beaten butt with my illusion and dom casts rather than him/her saving mine with brute force.
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Sep 30, 2005, 02:10 PM // 14:10
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#324
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: Council of Exiles [CX]
Profession: Mo/
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why are the rangers pissed that they can't fire their bow faster than the bow can fire?
Shouldn't it have been like that in the first place?
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Sep 30, 2005, 02:10 PM // 14:10
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#325
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Netherlands
Guild: The Heroics
Profession: N/Me
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Just take a look at the skills and figure out what you can do now.
Would you like this game to be the same all the time
Just look at the current fashion in pvp ( well the last one anyways before the balance )
There was smiting groups all over the place. Some ranger builds as well.
Before that we had that Air ele rage with timed chainlightning attacks. Before that there was the monk busines.
In this way you have to think about how you can still get a nice combo and team build. If they didnt do anything about the skills than we would still be here using the first flavour of the month
OHW and another thing I LOVE about the update is the cheating of the high ranked guilds. Like positive zero and negative zero. GREAT JOB Anet on making the ladder fair now ^^
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Sep 30, 2005, 02:53 PM // 14:53
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#326
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Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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anet, i love you. awesome balance changes.
and seriously, to all of the people complaining about skill changes, what do you expect? in any multiplayer online game, things change all of the time. this is what separates the people who can adapt to change and those who do nothing but sit and complain.
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Sep 30, 2005, 04:19 PM // 16:19
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#328
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Frost Gate Guardian
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Quote:
Originally Posted by User Name
ehhh. They screwed up the ranger interrupt nerf. The way they "fixed" it actually hurts players that were using interrupts in a legitemate way.
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I play interrupt ranger and I don't see a huge deal with it.
Read the wind + recurve bow + interrupts = pwned.
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Sep 30, 2005, 04:39 PM // 16:39
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#329
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Quote:
Originally Posted by Saerden
Primary mesmers got hit hard, because everyone will perceive the changes to be mesmer nerfs. They hit secondary mesmers much harder then primary ones though. They can still forget PUG play - and i would not take them along in guild teams without pity being involved (or hex-heavy high areas ). While 3s on diversion makes it primary only, why bother when you can just use another ele/me nuker? Dead mobs are shut down for good. Imho mesmers now have only one role to play in pve: shatter hex the warrior and backfire and interupt everything that the warrior failed to herd into an AoE trap.
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Once again, you've proved what an utter stupid tank you really are.
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Sep 30, 2005, 04:46 PM // 16:46
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#330
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Woodland Realm
Profession: Mo/N
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Anyone besides me pissed that the Prima Guide is worthless now...?
Well at least for checking and reading about skills. But i think this latest update makes my passive reading of skills and stuff a thing of the past.
All well at least I got my nifty world map out of it. And it still sort-of helps on missions.
But I like the necro updates. Good thing i planned on spending more time playing with mine. This latest update makes it a priority. lol
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Sep 30, 2005, 04:57 PM // 16:57
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#331
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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I hope they put out a second, extended guide with Chapter 2, because the one that's out now isnt even worth buying anymore.
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Sep 30, 2005, 04:58 PM // 16:58
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#332
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Canada, Gatineau
Guild: None
Profession: Mo/R
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H*ly shit!
My E/Ne Farming build is actually better now that Parasitic bond casting time is down, magnetic aura's duration is up and it's casting is down to 5!
Yesssssssssss Yesssssssssssss Thank You!!!!!!!!!!!!
Last edited by kawaii_bat; Sep 30, 2005 at 05:06 PM // 17:06..
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Sep 30, 2005, 05:08 PM // 17:08
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#333
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Academy Page
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Quote:
Originally Posted by octaviancmb
There are now only seven Mesmer skills with recharge times of five or less: Soothing Images (mana-nerfed), Mind Wrack (energy denial-nerfed), Illusion of Haste, Conjure Phantasm, Distortion, Wastrel's Worry, and "inspired hex/enchantment" (which really don't count, b/c they actually have 20+second 'cooldowns'). So of the FIVE skills a Mesmer can spam, two actually do something. ...and there are *Rangers* complaining that they have to sit around and look at the scenery? At least they have some skills that recharge faster than once every 15-20 seconds.
cmb
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You are completely right. Perhaps i should go and buy a book for the time i like to play my mesmer... it gets boring.
another Mesmer
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Sep 30, 2005, 05:33 PM // 17:33
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#334
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Academy Page
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Over all I am happy with the patch, especially being able to see pet damage. My E/Mo smiter has been humbled a bit, but still effective. Little dissappointed over the mesmer changes, but oh well. My W/E might be a little more interesting to play now, might have a couple new builds to try.
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Sep 30, 2005, 05:41 PM // 17:41
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#335
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Lion's Arch Merchant
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I am with you 100% Mayar. I am/was an Illusion Mesmer but thanks to assnet I am deleting him and going with a Necro. My smite monk is useless which is not surprising cause anything that becomes relatively decent and enjoyable assnet patches the game and destroys that. I enjoy PvE a lot and hardly play PvP, it was to my understanding that assnet would make the game balanced for each. It seems every patch is leaning towards PvP. Well time to go make my Necro and play that till assnet decides to nerf that as well.
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Sep 30, 2005, 05:43 PM // 17:43
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#336
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Quote:
Originally Posted by Theus
Cleave – Increased damage to 10..30.
-Eviscerate is still better.
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You may want to check that math
Eviscerate - 7 addren max 40 dmg
Cleave - 4 addren max 30 dmg
So in the space of time that you can do 4 Ev's, you can do 7 Cl's
4*40 = 160
7*30 = 210
the only advantage that Cl has is the deep wound, which lowers max hp by 20% or 100, whichever is lower for a max of 20 seconds.
Looks to me like they are pretty much the same now. The 20 seconds will be ending right around the same time you get that 50 extra dmg from cleave. Which makes them virtually identical in where your target ends up healthwise.
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Sep 30, 2005, 05:43 PM // 17:43
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#337
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Am I like the only Mesmer completely unaffected by the changes? Cause I seem to be the only one not deleting their Mesmer because of this.
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Sep 30, 2005, 05:56 PM // 17:56
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#338
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Canada, Gatineau
Guild: None
Profession: Mo/R
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Bah if any of the skills ever don't work out they'll just change em again.
I think they tweaked Earth and Ice and downed differed skills to incourage people to try different things and discourage others from just using what everyone else uses because of over-powering and/or popularity.
And yeah the it's sad that they nerfed down 2 energy draining skills but it's not the end to *that* line of thinking.
Smiting monks for PvE can still smite if they tweak their builds around. But Anet will continue downgrading the skills they primarily use until they *stop* working for solos. Notice how Protective bond, balthazar's aura and Zealot's fire are primary targets. They don't *WANT* a solo build. It's a team-game not a solo farming adventure.
It's like a parent knows somethign is bad for their teen, but the teen will continue doing it (like drugs, cigarettes or alchool) in excess sometimes because they either have fun doing it or just do it to piss off their parents.
Anets' the parent and we are the children. So just try to figure different ways to bug em this time
lol
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Sep 30, 2005, 06:15 PM // 18:15
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#339
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Academy Page
Join Date: Jul 2005
Guild: Ancient Spirits
Profession: E/Me
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I have heard a lot of people say they like the new skill build up bar that appears when someone targeted or yourself is using a skill. It looks nifty, but is to distracting for me. I tried to turn it off in my customize menu and can't seem to get it to go away.
If anyone knows what I need to do to get rid of it please let me know. I went into UW as a stance warrior and died because I was looking at all the flashy skill lights and didn't notice my stance had worn off.
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Sep 30, 2005, 07:05 PM // 19:05
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#340
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Jungle Guide
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
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No, Arcanis---I play a Mesmer primary and will NOT delete her . In fact, I may even build another with a different speciality.
I just spent an hour or two of completely enjoyable fighting (and a little dying when I wasn't paying attention :/) and I must say I didn't notice much difference in the mesmer effectiveness. Of course, it could be that the skills affected are not ones I use right now.....
Strangely enough, I couldn't sell any of the Smiting Staffs I was 'liberating' today. BUT the trade-off was a couple of sweeeeeet drops.
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